It enhances numerous aspects of the interface, but maintains backwards compatibility with data modules for FGC. Add the NetworkLobbyManager component to the new GameObject.Fantasy Ground Unity (FGU) replaces Fantasy Grounds (Classic or FGC).Add a new GameObject to the Scene and rename it to “NetworkLobbyManager”.Add the NetworkStartPosition component to the new GameObject.Add a new GameObject and place it at player’s start location.Call NetworkServer.Spawn() for created GameObjects.Modify spawners to only run on the server (use isServer property or the OnStartServer() function).Potentially change spawner scripts to be NetworkBehaviours.Update scripts with game state and actions.Register spawnable Prefabs with the NetworkManager.Add the NetworkTransform A Networking component that allows you to synchronize the movements of GameObjects across the network.Update functions that perform important player actions to be commands.Make scripts that perform important actions into NetworkBehaviours instead of MonoBehaviours.Make important member variables into SyncVars.Make scripts that contain important data into NetworkBehaviours instead of MonoBehaviours.exit from update if this is not the local player More info See in Glossary to use spawned player and isLocalPlayerįor example, this script only processes input for the local player: using UnityEngine The output is either drawn to the screen or captured as a texture. ![]() Fix Camera A component which creates an image of a particular viewpoint in your scene. ![]() More info See in Glossary to respect isLocalPlayer
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