![]() Fixed a bug where Solar Guard spectres could prevent the Beast Burrow encounter in the Delve's Fungal Caverns from completing.Both attacks deal fire damage.ĭue to their powerful nature they make a great target for Raise Spectre and are often supported with gems to further enhance their damage. So right now I have Necro ascendancy (+2 skill) and baron which is +2, so level 24. The +1 max spectre is a fairly rare drop-only Delve mod (from the minion/aura nodes). Like Solar Elementals, the less powerful versions, they have fire resistance, the ability to cast yellow Fireballs as well as an instantaneous beam-attack which - upon impact - deals a great amount of AoE damage. For a baron zombie build you can have 4 spectres on helment, for spectre build you can have 5. Solar Guard is similar to Prayer Guard that can be found in The Chamber of Innocence. The 3D model is resemble to a humanoid but it does not have humanoid tags (for the dev internal use), but have construct, stone_construct, templar internal tags. Either it's not working as intended or some designer is laughing at is while we try and figure out if it has a use. I cannot think of a single scenario in which this jewel has any application. I spent 30c to test it out with phantasm support. It has its own internal subtype "HolyFireElementalSolarisChampion". What use would 10 seconds of max frenzy be. It takes some investment to get them to survive or do damage, but once they get rolling and the screen automatically fills with SRS, it just feels kinda great. Not remotely new, but I've been having a lot of fun with the Spectral Tactician. It is a golem (internal name: "Holy Fire Elemental", while fire golem also has an internal name "fire elemental"). Her screeching loud voice kills the monsters. ![]() Solar Guard is a monster that able to find in The Solaris Temple related areas.
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